#4343 closed defect (fixed)
Automatic savegame fails if directory not present
Reported by: | SF/lblume | Owned by: | wjp |
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Priority: | high | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 1 |
Description
A very minor bug, it seems, on ScummVM 0.13.1: on starting The Secret of Monkey Island for the first time on a new user, I let the window unattended for a few minutes. Then I saw a pop up saying: "Failed to save game state to file: monkey.s00". And I checked that ~/.scummvm doesn't exist. If I do a manual save, then the directory is created, and automatic savegames work afterwards.
Ticket imported from: #2793187. Ticket imported from: bugs/4343.
Change History (7)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
Missing the obvious, sorry :-/
It's the Solaris 10 x86 build, running on OpenSolaris 2009.06 rc.
comment:3 by , 15 years ago
Priority: | normal → high |
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comment:4 by , 15 years ago
This bug is nice to get fixed before the release. Raising priority for keeping the track.
comment:5 by , 15 years ago
The directory was actually already created when autosaving, but the save function failed to notice the directory was created because its non-existance was cached. Thanks for reporting this bug; it should be fixed now.
comment:6 by , 15 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:7 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 1 |
What OS are you using?