Opened 15 years ago
Closed 4 years ago
#4391 closed defect (fixed)
SCUMM: COMI - No digital iMUSE fades
Reported by: | SF/mataku | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | iMUSE, audio | |
Cc: | Game: | Monkey Island 3 |
Description
using version 1.0.0svn42358 (also applies for stable 0.13.1) MI3, english windows version. During the entire game, the fading effect of Imuse seems to not work at all. When transitioning between music segments, it seems like the music it's roughly cut and changed. It is most apparent during the "pirate song" section of the game, where in the original interpreter, The Imuse system supposed to fade out, change location in the song, and fade all in a few milliseconds, thus making the cut seem seamless. In Scummvm, however, it sounds like an abrupt cut in the song. If you wait a while before choosing a response in the song, the pirates will repeat part of the chorus, and you will hear how abrupt it sounds. just for comparison , here's a Youtube video of how it is with the original (song start at about 2:47): http://www.youtube.com/watch?v=1-9my0tsutw
Added saved game during pirate song.
Ticket imported from: #2820023. Ticket imported from: bugs/4391.
Attachments (1)
Change History (11)
by , 15 years ago
comment:2 by , 15 years ago
Owner: | set to |
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Priority: | normal → high |
comment:3 by , 15 years ago
Summary: | No Imuse fades in CMI → COMI: No Imuse fades |
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comment:4 by , 15 years ago
Summary: | COMI: No Imuse fades → COMI: No digital iMUSE fades |
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comment:5 by , 15 years ago
i don't agree, fading effects actually works, but due internal delays and low frequently imuse callbacks, result is not very well hearable. I don't see simple solution by fixing this. I'm suspending this bug report for later time.
comment:6 by , 15 years ago
Priority: | high → normal |
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comment:7 by , 14 years ago
Owner: | removed |
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comment:8 by , 8 years ago
I might add: in the original interpreter there is a fade out of the old cue and a fade in of the new cue. Only the former is implemented in ScummVM, apparently by making a copy of the the old cue in memory, stopping the real one, and making the copy start from the "breakpoint" of the original, fading out in the meanwhile. Also the new cue is loaded in place of the old one, and eventually played from the breakpoint of the old one.
comment:9 by , 4 years ago
Keywords: | iMUSE audio added |
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Summary: | COMI: No digital iMUSE fades → SCUMM: COMI - No digital iMUSE fades |
comment:10 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed in the latest dev builds
a few seconds before the pirates repeat part of the chorus in the song.