Opened 23 years ago

Closed 23 years ago

Last modified 6 years ago

#44 closed defect

Copy protection

Reported by: SF/kreeblah Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 2

Description

With today's CVS build, I noticed something new when I launched Monkey Island 2. The copy protection routine. While this fixes the bug I posted earlier, it also introduces a new one: people with the Monkey Island 1 & 2 CD didn't get code wheels, so we can't get past the copy protection . . .
Perhaps some other method of copy protection could be used?
(i.e. check for the CD in the drive; if it's there, go directly to the hard/easy screen, otherwise do the copy protection thing)

Ticket imported from: #487978. Ticket imported from: bugs/44.

Change History (3)

comment:1 by (none), 23 years ago

Logged In: NO

There is a #define you can use to get around that. Look a little in the source code and you'll find it.

comment:2 by SF/strigeus, 23 years ago

Status: newclosed

comment:3 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Monkey Island 2
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