Opened 15 years ago
Closed 15 years ago
#4411 closed defect
TINSEL: Bug at intro
Reported by: | SF/beleg-mrv | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | original | |
Cc: | Game: | Discworld |
Description
ScummVM Win32 SVN'42472 Discworld 1 CD, Spanish, Windows XP SP3
At the intro, when the drunk guy is coming down the way to meet Death, he says he's coming next week for his usual 'special'. Exactly when he's saying that, his and Death's sprites desappear, then they appear again (and the the drunk guy comes back again from the bar).
Then, again, when he gets next to Death and says 'Hey, watch where you're going' he desappears and appear again coming down from the bar.
Ticket imported from: #2821363. Ticket imported from: bugs/4411.
Change History (7)
comment:1 by , 15 years ago
comment:3 by , 15 years ago
I'm fine if we would move it to the wiki, there seem to be some other subtitle speed related bugs at http://wiki.scummvm.org/index.php/Tinsel/Bugs The second one looks like suffering from the exactly same problem.
comment:4 by , 15 years ago
Paul, maybe you can workaround this? Otherwise we should move this to the Wiki and close it.
comment:5 by , 15 years ago
Keywords: | original added |
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Owner: | set to |
comment:6 by , 15 years ago
I think we'll have to move it to the Wiki and leave it an outstanding original bug for now.
If anyone's ever interested in fixing it, the issue is in t1PlayReel. As the comments say, an animation will play until either "the script finishes, another reel starts up, or the actor gets killed". In most cases it's fine for the animation to repeat, such as for someone's talking animation, but in this case we should have a hard-coded list of animation hCode's that shouldn't repeat.
comment:7 by , 15 years ago
Status: | new → closed |
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I think this is a bug from the original game, if you move the talk setting in the Discworld internal dialog to the whole left, it should be gone.