#4421 closed defect (fixed)
SMK videos don't use the volume settings
Reported by: | SF/josemuk | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Audio |
Version: | Keywords: | ||
Cc: | Game: |
Description
They are always played using the default sound volume. It can be fixed adding _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, ConfMan.getInt("sfx_volume")); to the sword1, sword2 and agos engines.
Ticket imported from: #2822953. Ticket imported from: bugs/4421.
Change History (5)
comment:1 by , 15 years ago
comment:3 by , 15 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:5 by , 6 years ago
Component: | → Audio |
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Actually, a real fix should be changing the sound type for SMK videos, either directly to SFX or adding a parameter to the constructor so that the engines can decide.