#452 closed defect (fixed)
SAM: CarBomb doesn't display your own cars
Reported by: | SF/lukewarm | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
scummvm 0.20 debian Sam & Max Hit the Road - Floppy Disk Version
The 'CarBomb' mini-game allows you to play properly, but you aren't able to see your own cars on the board.
Ticket imported from: #604398. Ticket imported from: bugs/452.
Change History (12)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
Resolution: | → outdated |
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comment:3 by , 22 years ago
I see the same thing with current CVS snapshots. Another sign of the object layering bug?
comment:4 by , 22 years ago
Summary: | CarBomb doesn't display your own cars → SAM: CarBomb doesn't display your own cars |
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comment:5 by , 22 years ago
I don't think so. The object layering bug occurs when actors, objects and blast objects are mixed on screen, but everything in the carbomb game is actors.
comment:6 by , 22 years ago
Aha! I see what's happening now. The hack that keeps actors from being displayed over the inventory also keeps them from being displayed during the CarBomb game.
I know how to modify the hack to handle both these cases, which I guess will have to do until someone figures out how to fix it properly.
comment:8 by , 22 years ago
There are problems with some of the other minigames too, would this workaround appliy to them as well?
comment:9 by , 22 years ago
The workaround only applies to the CarBomb game. (All it does is to keep the inventory hack from being used in one specific location.)
What other problems are you refering to? The only bug report I'm aware of is the one about highway surfing hanging, and I haven't been able to reproduce that. And the roadsigns not being drawn correctly should be fixed now that drawBomp() has been rewritten.
comment:10 by , 22 years ago
Status: | new → closed |
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comment:11 by , 22 years ago
Owner: | set to |
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Resolution: | outdated → fixed |
comment:12 by , 22 years ago
Never mind, I just realized that the Paint-By-Numbers game isn't working. Hmm... that one calls an unimplemented function, so I'm not so sure a similar hack will cure it, but I'll check...
In the meantime, I guess this bug should be closed.
Please test this with a current version of ScummVM, 0.2.0 is very old now.