#4529 closed defect (fixed)
KYRA: GFX glitch at the bridge
Reported by: | DrMcCoy | Owned by: | lordhoto |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Kyrandia 1 |
Description
GFX glitch at the broken bridge, English Amiga version, ScummVM r43280 on Debian GNU/Linux Sid amd64.
Ticket imported from: #2835715. Ticket imported from: bugs/4529.
Attachments (3)
Change History (8)
by , 15 years ago
Attachment: | kyra1a-gfxglitch1.png added |
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by , 15 years ago
Attachment: | kyra1a-gfxglitch2.png added |
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After the guy said a line, he's suddenly drawn somewhere else
comment:1 by , 15 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:2 by , 15 years ago
The original did not allow saving in that place, that was not yet implemented in ScummVM. So I added it. This means your savegame is corrupted and it will always suffer from the Herman "jump" glitch.
The other glitch you reported was caused by our code allowing restoration of Brandon's position. I disabled that for now, the original did not support it either.
So all should be fixed now.
comment:3 by , 15 years ago
Just for the logs: this happened for *all* Kyrandia 1 versions, not just the Amiga version. Thus I also backported the changes.
comment:4 by , 15 years ago
Summary: | KYRA: GFX glitch in Amiga version at the bridge → KYRA: GFX glitch at the bridge |
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comment:5 by , 15 years ago
Just for the logs, it seems the original had hard-coded entrance positions for certain scenes. I did implement these now and restored the old code, which saved Brandon's position (and which also was present in the original, at least in the DOS version). All that is revision 44065.
One second after loading the save