Opened 15 years ago
Closed 15 years ago
#4546 closed defect (fixed)
TUCKER: sprite not cleaned properly in cutscene
Reported by: | hkzlab | Owned by: | cyxx |
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Priority: | normal | Component: | Engine: Tucker |
Version: | Keywords: | ||
Cc: | Game: | Bud Tucker |
Description
When triggering the fire alarm in the bakery in seedy street, an animation in which the baker runs into his shop is triggered. During the animation, the old baker sprite is left drawn on the screen, and the new animation is drawn on top of it. Tested with French version of Bud Tucker, on 1.0.0 branch, svn rev43536, on linux. I've attached a savegame, just use the matches on the fire alarm to trigger the animation.
Ticket imported from: #2840284. Ticket imported from: bugs/4546.
Attachments (2)
Change History (5)
by , 15 years ago
Attachment: | tucker-fr.1 added |
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comment:1 by , 15 years ago
This problem happens in other sequences too. When Bud is brought to the Police Station, two Bud sprites next to each other appears in front of the police officer (instead of simply one).
comment:3 by , 15 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Savegame before glitch