Opened 15 years ago
Closed 3 years ago
#4594 closed defect (fixed)
SCUMM: Zak McKracken - Zak keeps walk animation without moving
Reported by: | (none) | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
In certain cases Zak keeps on walking while not moving it all. While playing the game I managed to trigger this bug on several places (see save-games 2,3,4) but I found a way to reliable reproduce it in the shop. Load the save-game nr. 9, enter 4 digits for the card. Zak will say walk to the front and say "Gee I hope I'll win". As soon as this text appears, wait 1 second and click on the shopkeeper. This will cause zak to walk to him. But before he is there the shopkeeper will say something and this cause zak to stop moving, but keep on walking.
I have tested this with ScummVM 1.0.0rc143718 on Windows XP SP3 and Zak-V1-C64 (English)
Ticket imported from: #2854037. Ticket imported from: bugs/4594.
Attachments (4)
Change History (11)
by , 15 years ago
Attachment: | zak-v1-c64.s02 added |
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comment:2 by , 15 years ago
This may not be C64 specific, I tried Zak-FM and was able to trigger the same bug.
comment:3 by , 15 years ago
Component: | → Engine: SCUMM |
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Game: | → Zak McKracken |
Summary: | ZAK-V1-C64 Zak keeps walking → ZAK keeps walking without moving |
comment:4 by , 15 years ago
I also tested the V2 Amiga version and this has the same bug. The real (not VM) PC version does not suffer from it. I changed the bug to be more generic.
comment:5 by , 15 years ago
Summary: | ZAK keeps walking without moving → ZAK: Zak keeps walk animation without moving |
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comment:6 by , 4 years ago
Summary: | ZAK: Zak keeps walk animation without moving → SCUMM: Zak McKracken - Zak keeps walk animation without moving |
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comment:7 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I have now made some fixes both for ZAK FM-TOWNS (SCUMM3) which also has this issue with the original interpreter and for all other ZAK versions (SCUMM1/2) which do not have the issue with the original interpreter.
At least the situation as described in the ticket (buying the lotto ticket, starting to walk immediately after Zak says his line of text) seems to work fine for me now.
example 1