Opened 23 years ago

Closed 23 years ago

Last modified 6 years ago

#46 closed defect (fixed)

Game dies after a few minutes

Reported by: SF/demon Owned by: SF/strigeus
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max

Description

Using the Sam & Max CD-ROM talkie data files, after several minutes of running, it just decides to quit, with this message:

Error(15:75:0x2B): Too many items 9 in stack list, max 8!

It does this reliably, after just a few minutes of running. Also, foreground characters (Sam, and sometimes Max) show up over widgets, like the inventory box, or the talk buttons while playing the game. Not deadly, but an annoyance.

Also, when it's starting up, the game wants to apparently precache some of its sounds, but they get played instead, and the error:

WARNING: o6_miscOps: _saveSound=1!

appears in the terminal that scummvm is run from. Obviously the code doesn't yet understand what that option means.

Ticket imported from: #488724. Ticket imported from: bugs/46.

Change History (6)

comment:1 by SF/demon, 23 years ago

Also, after getting to the carnival, when I try to enter the carnival tent (after giving Flambe the page with Sam and Max's orders on it), the game dies with:

Error(16:10002:0xD2D7): stub o6_miscOps_108(192,255,50,255,50,0,256)!

comment:2 by SF/demon, 23 years ago

The problem with dying after a few minutes seems to have gone away in the current CVS tree. Also, editing script_v2.cpp, and changing the error() call that prints the stub message for o6_miscOps_108 to a warning() allows the game to continue.

comment:3 by SF/strigeus, 23 years ago

Owner: set to SF/strigeus

comment:4 by SF/strigeus, 23 years ago

Status: newclosed

comment:5 by SF/strigeus, 23 years ago

Resolution: fixed

comment:6 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Sam and Max
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