#46 closed defect (fixed)
Game dies after a few minutes
Reported by: | SF/demon | Owned by: | SF/strigeus |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
Using the Sam & Max CD-ROM talkie data files, after several minutes of running, it just decides to quit, with this message:
Error(15:75:0x2B): Too many items 9 in stack list, max 8!
It does this reliably, after just a few minutes of running. Also, foreground characters (Sam, and sometimes Max) show up over widgets, like the inventory box, or the talk buttons while playing the game. Not deadly, but an annoyance.
Also, when it's starting up, the game wants to apparently precache some of its sounds, but they get played instead, and the error:
WARNING: o6_miscOps: _saveSound=1!
appears in the terminal that scummvm is run from. Obviously the code doesn't yet understand what that option means.
Ticket imported from: #488724. Ticket imported from: bugs/46.
Change History (6)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
The problem with dying after a few minutes seems to have gone away in the current CVS tree. Also, editing script_v2.cpp, and changing the error() call that prints the stub message for o6_miscOps_108 to a warning() allows the game to continue.
comment:3 by , 23 years ago
Owner: | set to |
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comment:4 by , 23 years ago
Status: | new → closed |
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comment:5 by , 23 years ago
Resolution: | → fixed |
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comment:6 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Sam and Max |
Also, after getting to the carnival, when I try to enter the carnival tent (after giving Flambe the page with Sam and Max's orders on it), the game dies with:
Error(16:10002:0xD2D7): stub o6_miscOps_108(192,255,50,255,50,0,256)!