#4667 closed defect (invalid)
CAULDRON: Gfx Priority issue
Reported by: | raziel- | Owned by: | sev- |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | Black Cauldron |
Description
ScummVM 1.1.0svn45110 (Oct 15 2009 13:03:50) Features compiled in: Vorbis FLAC MP3 RGB zLib
While performing the "Flying Dust" stunt *g* and standing with ego behind a tree (or any other "foreground" object) makes ego appear BEFORE that object (making it look like, ego pops out of a tree in this case). Seems to be the handling of the "special animation" for the flying spell(?)
Screenshot attached, save game will follow
The Black Cauldron (2.00 1987-06-14/Amiga/English)
AmigaOS4 gcc version 4.2.4 (adtools build 20090118)
On a side note, there doesn't seem to be an entry for "The Black Cauldron" in the "Group" menue...
Ticket imported from: #2879872. Ticket imported from: bugs/4667.
Attachments (2)
Change History (5)
by , 15 years ago
Attachment: | SGrab_Shot_000.png added |
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by , 15 years ago
Attachment: | bc-amiga.001 added |
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ego standing already behind tree, just perform the flying
comment:1 by , 14 years ago
Not a bug. This is how it is supposed to be. Ego gets maximum prioroty and thus it gets drawn always. Checked with NAGI and original interpreter.
comment:2 by , 14 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: AGI |
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Game: | → Black Cauldron |
ego preparing the flying spell (popping out of a tree)