Opened 15 years ago
Closed 15 years ago
#4683 closed defect (invalid)
ZAK FM-TOWNS: Light from a cold torch
Reported by: | raziel- | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | script | |
Cc: | Game: | Zak McKracken |
Description
ScummVM 1.1.0svn45367 (Oct 25 2009 07:23:29) Features compiled in: Vorbis FLAC MP3 RGB zLib
When entering the Mars Pyramid's Sarcophagus room the first time, there shouldn't be light. But for some reason in the FM-Towns version the torch is already lit, although it is cold.
Zak McKracken and the Alien Mindbenders (FM-TOWNS/English)
AmigaOS4 gcc version 4.2.4 (adtools build 20090118)
Ticket imported from: #2885843. Ticket imported from: bugs/4683.
Attachments (2)
Change History (5)
by , 15 years ago
Attachment: | zak-fm.s20 added |
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comment:1 by , 15 years ago
This item can be closed
Further investigation shows that the FMTowns version is meant to be lit in the sarcophagus room on Mars aswell as in the Mars mazes.
Sorry for the false alarm
comment:2 by , 15 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:3 by , 15 years ago
Ah yeah, I vaguely recalled having seen this issue being reported and closed for the very same reasons, but then couldn't find a ref to it. Glad to know I wasn't completely confused after all :).
Just enter the room