Opened 15 years ago
Closed 15 years ago
#4705 closed defect (fixed)
LURE: Crash in dragon caves
Reported by: | SF/tonton_fred | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Lure |
Version: | Keywords: | ||
Cc: | Game: | Lure of the Temptress |
Description
I am encountering a crash in LotT, in the dragon caves. Going back to the green cave where Goewin is waiting, the game crashes with the following message :
ERROR : Path finding process failed !
Using 1.0.0 on Windows XP32
Ticket imported from: #2902519. Ticket imported from: bugs/4705.
Attachments (1)
Change History (6)
by , 15 years ago
comment:1 by , 15 years ago
Owner: | set to |
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comment:2 by , 15 years ago
Summary: | Lure of the Temptress crash → LURE: Crash in dragon caves |
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comment:3 by , 15 years ago
I've fixed the primary reason for the crash - one of the previously deactivated NPCs, Luthern, was deactivated precisely at the point when it was about to do pathfinding for him.. the destination position isn't maintained across deactivation/reactivation.
However, there's still some issues that need to be resolved, so this still needs to remain open for now.
comment:4 by , 15 years ago
The remaining issue was resolved a while back, but I forgot to close the ticket. The problem was with the bartender NPC - just by chance in the attached savegame he was in a special animation cycle, and there was a code bug that his animation set wasn't properly restored, resulting in a further crash.
comment:5 by , 15 years ago
Resolution: | → fixed |
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Status: | new → closed |
Go right, go right, pull left skull, go right.