Opened 15 years ago
Closed 15 years ago
#4742 closed defect (fixed)
LURE: "Could not find language data in support file!"
Reported by: | eriktorbjorn | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Lure |
Version: | Keywords: | ||
Cc: | Game: | Lure of the Temptress |
Description
Current SVN version of ScummVM English version of the game
Lure of the Temptress currently fails to start. It crashes with a "Could not find language data in support file!" error. (Literally crashes. I guess it can't display a debugger this early in the startup process.)
The error was probably introduced when support was added for Chinese translated games. This added a new language enum to the top of the list. Apparently, we store the actual language constant in the lure.dat file, and they were just invalidated. The simplest fix would be to move the new language constant to the bottom of the list. However, according to an old commit message by Fingolfin (r21812), "...nothing should depend on [the exact values of the language constants] -- any code that is broken by [removing the hard-coded numbers] was wrong to start with and must be fixed accordingly".
Ticket imported from: #2925225. Ticket imported from: bugs/4742.
Change History (4)
comment:1 by , 15 years ago
comment:2 by , 15 years ago
I was thinking about something like that, too. It could even be the same list of numbers as now ("for historical reasons"), to avoid breaking the current lure.dat
comment:3 by , 15 years ago
Introducing a private enum for this purpose is indeed a proper solution, and the easiest way to stay backwards compatible.
comment:4 by , 15 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Unless there's any better solution, I can introduce my own enum for the set of supported languages, and use them rather than the main language list. That way the language Ids will remain permanently the same.