Opened 15 years ago
Closed 15 years ago
#4752 closed defect
COMI: cutscene falls to internal debugger
Reported by: | SF/h00ligan | Owned by: | sev- |
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Priority: | high | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
ScummVM 1.0.0 (Nov 8 2009 11:04:03) load attached save state
try exit to left part of screen following cutscene will fall to debugger with " (70:127:0x4F): Unknown Chunk found at 95687e: ...., -622395868" message
you may also try following sequence instead of loading save state: load game with -b 630 params use stan card with locked door open bed use all nails with bed use crawbar with hole use crawbar with bed take ring
Ticket imported from: #2933042. Ticket imported from: bugs/4752.
Attachments (1)
Change History (9)
by , 15 years ago
comment:1 by , 15 years ago
comment:2 by , 15 years ago
Summary: | cutscene falls to internal debugger → COMI: cutscene falls to internal debugger |
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comment:3 by , 15 years ago
This bug is nice to get fixed before the release. Raising priority for keeping the track.
comment:4 by , 15 years ago
Priority: | normal → high |
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comment:5 by , 15 years ago
Status: | new → pending |
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comment:6 by , 15 years ago
This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.
Thank you.
comment:7 by , 15 years ago
Status: | pending → closed |
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comment:8 by , 15 years ago
This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).
I can't reproduce this on my Linux box with the English version of the game, neither with 1.0.0 nor the trunk. Valgrind reports no errors with the trunk either. The "Unknown Chunk" error comes, not surprisingly, from the SMUSH cutscene player. It expects to find an AHDR or FRME chunk, but in your case it found something else. This is what that part of moreslaw.san looks like in my version:
0956860: 0000 0000 0000 0000 0000 0000 0000 0000 ................ 0956870: 0000 0000 0000 4652 4d45 0000 2efa 464f ......FRME....FO 0956880: 424a 0000 2ef2 2f00 0000 0000 8002 e001 BJ..../.........
The offset (95687e in hexadecimal) points to right after the chunk type (FRME) and chunk size (2efa in hexadecimal, or 12026 in decimal).
Could your moreslaw.san have become corrupted somehow?