Opened 15 years ago
Closed 15 years ago
#4818 closed defect (fixed)
NIPPON: Crash at end of the game (regression)
Reported by: | raziel- | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: Parallaction |
Version: | Keywords: | ||
Cc: | Game: | Nippon Safes |
Description
ScummVM 1.2.0svn48243 (Mar 12 2010 07:44:55) Features compiled in: Vorbis FLAC MP3 RGB zLib
Path: Donna
When the game finishes and Donna is being kidnapped the game crashes
No save file due to bug #2969234
Nippon Safes Inc. (Multi-lingual/Amiga)
Amiga OS4 gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #2970141. Ticket imported from: bugs/4818.
Attachments (3)
Change History (13)
by , 15 years ago
Attachment: | Crashlog_scummvm_2010-03-14_09-12-41.txt added |
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comment:1 by , 15 years ago
Owner: | set to |
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comment:2 by , 15 years ago
Does this problem still occur? just wondering if it might have been another sound sound looping related crash (like bug #2969211), which was fixed
comment:3 by , 15 years ago
The crash doesn't occur anymore instead the game locks up with a black screen after the final graphic was shown
comment:4 by , 15 years ago
I'm unable to reproduce the lockup, with the attached saved game, when using ScummVM SVN under Windows XP.
by , 15 years ago
Attachment: | Crashlog_scummvm_2010-04-01_17-29-42.txt added |
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comment:5 by , 15 years ago
Seems i shout to early
I still get a crash after Donna walks out
Crashlog attached
comment:6 by , 15 years ago
In CommandExec::runList(), the command list is deleted (from Location::cleanup called indirectly from _c_finito) while it's being iterated
comment:7 by , 15 years ago
This is another regression, which was specifically caused by revision 34939.
comment:8 by , 15 years ago
Summary: | NIPPON: Crash at end of the game → NIPPON: Crash at end of the game (regression) |
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comment:9 by , 15 years ago
Fixed in ScummVM SVN (branch and trunk), by reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939.
Using freeLocation() in Parallaction_ns::cleanupGame() meant too many game variables were been cleared.
comment:10 by , 15 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
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