#4842 closed defect (duplicate)
RTZ: Stall / Audio Loop after not playing a "few" hours
Reported by: | sunmax | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: MADE |
Version: | Keywords: | ||
Cc: | Game: | Return to Zork |
Description
Using branch 1.1.0 (pre 48413)
Both on PS2 and low-end PC (800 Mhz, 512 MB) SDL backends.
Leave the game running at the beginning after the intro where the vultures are flying in the sky - after couple of hours (you gotta be patient), the games will stall with the sound looping and a ton of the following being printed out:
WARNING: AdLib: Unknown control change message 117 (100)! WARNING: AdLib: Unknown control change message 117 (100)! WARNING: AdLib: Unknown control change message 117 (100)!
This seems awesomely similar to the following bugs:
# 2797283 DW: Noise after not playing a "few" hours
# 2948281 ITE: MidiParser::hangingNote(): Exceeded polyphony!
In all of 3 the audio goes bananas after some time of lack of interaction from the user (maybe Aunt Jessie called, or your gf just showed up ;-) - maybe they are unrelated, but might be worthy investigating.
Thanks! -max
Ticket imported from: #2979691. Ticket imported from: bugs/4842.
Change History (7)
comment:1 by , 14 years ago
Owner: | changed from | to
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comment:2 by , 14 years ago
comment:3 by , 14 years ago
Resolution: | → fixed |
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Status: | new → pending |
comment:4 by , 14 years ago
This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.
Thank you.
comment:5 by , 14 years ago
Closing as duplicate of bug #2797283. This is a problem of the MIDI backend, not a problem in the game engine. For more information, please refer to that bug report
comment:6 by , 14 years ago
Resolution: | fixed → duplicate |
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Status: | pending → closed |
comment:7 by , 14 years ago
Tried on both vintage PII (350 Mhz) [SDL backend] and PS2 backend, and I cannot reproduce it anymore after 12 hours, so I can confirm it's fixed ;-)
This issue has probably been fixed with r55256, can you please check if it still occurs?