#5009 closed defect (fixed)
SCI: QFG3 demo: Rope swinging more heroic than ever
Reported by: | SF/escarlate | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Quest for Glory 3 |
Description
Thanks to an unknown bug, the hero gained extra powers and was able to swing across a chasm without the rope. Check the screenshots provided. Also, the palette artifacts appear as in many other demos, when switching scenes.
Ticket imported from: #3035693. Ticket imported from: bugs/5009.
Attachments (2)
Change History (11)
by , 14 years ago
Attachment: | scummvm00001.jpg added |
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by , 14 years ago
Attachment: | scummvm00004.jpg added |
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comment:1 by , 14 years ago
comment:2 by , 14 years ago
not global scaling related
and the "palette artifacts" are normal. The new picture uses a different palette, switches to it and then the transitions occurs. The same happens in sierra sci and there is no way to get rid of it. We just got one 8-bit palette, so we have to decide to switch to one.
comment:3 by , 14 years ago
Component: | → Engine: SCI |
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Game: | → Quest for Glory 3 |
comment:5 by , 14 years ago
Still happens with current git ( 5b820cee64f54a0c28772fb40256334a7206ea53 ).
comment:6 by , 14 years ago
Summary: | QFG3 demo: Rope swinging more heroic than ever → SCI: QFG3 demo: Rope swinging more heroic than ever |
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comment:7 by , 14 years ago
The scripts have the y offset that hero reaches (11) hardcoded, so it might be collision detection.
comment:9 by , 13 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I seem to remember this being related to global scaling... m_kiewitz?