#509 closed defect
ALL: Problem when sound is disabled
Reported by: | SF/bbrox | Owned by: | SF/jamieson630 |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
For some scenes the scripts are waiting for a sound to finish to play before continuing.
This poses problem when the sound is disabled (NOT muted, just no sound at all - for example, another application is using the sound device) as the character will never stop speaking and ScummVM will be 'stuck'.
Ticket imported from: #629002. Ticket imported from: bugs/509.
Change History (7)
comment:1 by , 22 years ago
Summary: | Problem when sound is disabled → ALL: Problem when sound is disabled |
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comment:2 by , 22 years ago
comment:3 by , 22 years ago
Owner: | set to |
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comment:4 by , 22 years ago
Is this an iMuse issue?? Or is it an o6_wait() issue? We've had hung scripts from both. BBrox, you're going to need to provide some specific examples of where this is still happening, so that I can determine the exact nature of the problem. If it's an iMuse issue, I can handle that. If it's an o6_wait() issue, somebody else should pick it up. That code (as Guybrush and the Loom Dragon would) gives me the "eeby jeebies". ;)
comment:5 by , 22 years ago
Closing. Without more details, we can't address this. If anybody encounters hang-ups that seem to be related to MIDI issues, though, feel free to open a new bug report -- WITH CONCISE DETAILS AS TO WHEN THE PROBLEM OCCURS.
comment:6 by , 22 years ago
Status: | new → closed |
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comment:7 by , 6 years ago
Component: | --Unset-- → Engine: SCUMM |
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This is an iMuse issue. Assigning this to jamieson630 as he is the iMuse expert. Feel free to unassign this if you don't think you can fix it, or if you don't want to work on it (but since you seem to be reworking a lot of the iMuse cod anyway... :-)