#5156 closed defect (fixed)
SCI: QFG2: Game can hang in desert
Reported by: | SF/kuroshiro | Owned by: | m-kiewitz |
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Priority: | low | Component: | Engine: SCI |
Version: | Keywords: | original script | |
Cc: | Game: | Quest for Glory 2 |
Description
Quest for Glory 2 (Dos/English) ScummVM 1.2.0SVN 51733 Windows 7 x64
In the desert, when you get into a fight when riding the saurus it will run away. To get it back you have to leave and reenter the screen. The game will then automatically have you ride it again. However, if you input "Ride" again while you have time to input, the game will hang and you'll have to reload.
Ticket imported from: #3040055. Ticket imported from: bugs/5156.
Attachments (1)
Change History (11)
comment:1 by , 14 years ago
comment:3 by , 14 years ago
Seems lika a timing/script bug yet again, which shouldn't happen during "regular" gameplay, thus lowering priority
comment:4 by , 14 years ago
Priority: | normal → low |
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comment:5 by , 14 years ago
Owner: | set to |
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Status: | new → closed |
comment:6 by , 14 years ago
Moving to the wiki, known SCI bugs page: http://wiki.scummvm.org/index.php/SCI/Bugs
comment:7 by , 14 years ago
Keywords: | original added |
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comment:8 by , 10 years ago
Summary: | QFG2: Game can hang in desert → SCI: QFG2: Game can hang in desert |
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comment:9 by , 10 years ago
Keywords: | script added |
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Owner: | changed from | to
Resolution: | → fixed |
comment:10 by , 10 years ago
script patch added in commit 53f9dac75ef0c0c22c513068eaccf8c96457a438
it is a game bug and also occurs, when using the original interpreter
command "ride" disables controls and a proximity check triggers mounting again, which disables controls a second time. Controls are only re-enabled once, which means controls stay disabled. My patch is risky and may break something, but the bug is really complicated and this was the best way I could come up with.
Please add a save game