Opened 14 years ago
Closed 14 years ago
#5168 closed defect (fixed)
QFG3: Music fails to stop/loop in certain areas
Reported by: | SF/kuroshiro | Owned by: | bluegr |
---|---|---|---|
Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Quest for Glory 3 |
Description
Quest for Glory 3 (Dos/English) ScummVM 1.2.0SVN 51782 Windows 7 x64
In the inn, music will not properly loop once it finishes, leading to silence at times. Conversely, the music when you leave the Simbani village does not stop and properly transition to the music for the Savannah until you go somewhere else. This isn't true of all areas, just those two.
Ticket imported from: #3040616. Ticket imported from: bugs/5168.
Change History (9)
comment:1 by , 14 years ago
comment:2 by , 14 years ago
Can you please attach a savegame? Otherwise, it's very hard to reproduce this
comment:3 by , 14 years ago
This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.
Thank you.
comment:4 by , 14 years ago
As a guess, this has probably happened because of a bug that existed with the music fading code, which has been fixed. Since the original submitter hasn't attached a savegame, I'm going to change this to "Pending", cause I believe that it has been fixed, but I have no way of reproducing it. Also, from what negativeiq says, this is normal behavior at least in one scene, so again I'm convinced that this isn't an actual bug in ScummVM anymore
comment:5 by , 14 years ago
Owner: | set to |
---|---|
Resolution: | → worksforme |
Status: | new → pending |
comment:6 by , 14 years ago
Hi, sorry I missed this before. You seem to be correct as I cannot reproduce this bug anymore. The music loops properly at the inn now.
comment:7 by , 14 years ago
Status: | pending → new |
---|
comment:8 by , 14 years ago
Resolution: | worksforme → fixed |
---|---|
Status: | new → closed |
At least in the case of the Simbani village / Savannah, this is not a bug. As the Savannah map screen (the one in which the Simbani village is) uses the same background music as the Simbani village itself, when leaving the Simbani village and entering the Savannah, the music simply continues (even in the original game). However when going vice versa the music should restart.