Opened 14 years ago

Closed 14 years ago

Last modified 3 years ago

#5180 closed defect (worksforme)

SCI: CAMELOT: Game hangs with second boar at forest perilous

Reported by: SF/philohippus Owned by: sluicebox
Priority: normal Component: Engine: SCI
Version: Keywords: original
Cc: Game: Conquests of Camelot

Description

Conquests of Camelot: King Arthur, Quest for the Grail (DOS/English), version 1.001.000 ScummVM 1.2.0svn51823

Situation: after killing first boar with the spear, second one shows up and prepares to charge Bug: game freezes, music keeps playing

Savegame attached: to reproduce bug, kill first boar (press spacebar just before the boar reaches the horse) and wait for second boar to enter.

Ticket imported from: #3041026. Ticket imported from: bugs/5180.

Attachments (1)

camelot.000 (35.0 KB ) - added by SF/philohippus 14 years ago.
savegame

Download all attachments as: .zip

Change History (8)

by SF/philohippus, 14 years ago

Attachment: camelot.000 added

savegame

comment:1 by SF/merkur-kun, 14 years ago

just wanted to file the same bugreport :-) my guess the bug is because your mule comes along with you and doesn't run away in the screen before (hunter). Actually he does but the message doesn't appear "your mule has bolted" (or something like that) and he reappears in the boar screen.

comment:2 by bluegr, 14 years ago

Need more information on this one. How did the situation occur in that savegame? From what merkur-kun says, it's because of an actor (the mule) that didn't disappear as it should have in the previous scene? Does that still occur? Can this also occur in the original game (i.e. is it a script bug)?

comment:3 by SF/philohippus, 14 years ago

Yes, the problem was indeed that the mule was there when it shouldn't. However I just replayed the game up to that point and was now unable to get the mule to follow me into the boars' screen. So even though if you restore this savegame the situation still manifests, it seems that whatever led to this problem is now un-reproducible. Might be good to see if merkur-kun can confirm this, but the bug might be gone.

comment:4 by bluegr, 14 years ago

Keywords: original added
Owner: set to bluegr
Status: newclosed

comment:5 by bluegr, 14 years ago

OK, closing then, as this seems to be a script bug. I'll add it to the SCI known bugs wiki page. Thanks for testing!

comment:6 by m-kiewitz, 10 years ago

Summary: CAMELOT: Game hangs with second boar at forest perilousSCI: CAMELOT: Game hangs with second boar at forest perilous

comment:7 by sluicebox, 3 years ago

Owner: changed from bluegr to sluicebox
Resolution: worksforme

A year or two ago I spent a while trying to reproduce this. I am convinced this error was due to some other ScummVM bug 12 years ago that allowed the player to somehow leave the screen without the mule bolting, as was described above.

As far as I can tell, both from examining the decompiled script and testing, that cannot happen. Two people were able to stumble upon this 12 years ago and no one has since; that tells me that indeed this was due to a ScummVM condition that was later fixed.

Closing this as not-a-script-bug because that was never proven. Probably should remove it from that script-bugs wiki page I only recently learned about =)

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