#5293 closed defect (fixed)
MOTHERGOOSE/VGA: Saving after reloading crashes the game
Reported by: | SF/kuroshiro | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Mixed-Up Mother Goose |
Description
Mixed Up Mother Goose (Floppy/Dos/English) ScummVM 1.2.0 SVN 52290 Windows 7 x64
When you reload an old game, trying to save again will crash the game: "kSaveGame: invalid savegameId used!"
Ticket imported from: #3051145. Ticket imported from: bugs/5293.
Attachments (1)
Change History (10)
by , 14 years ago
Attachment: | mothergoose-1.000 added |
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comment:2 by , 14 years ago
i had such error before, but just trying again and it works.
Which mother goose version do you have? What is detected as SCI version right at the start in the text console window? SCI1? SCI1.1?
comment:3 by , 14 years ago
nevermind, it happens in sci1.1, when you try to save again after loading.
comment:5 by , 14 years ago
I get the same error in the CD version when trying to load and save using the game's GUI. I'm able to load and save without problems using ScummVM's own GUI, but the interface becomes mostly black after loading. I added a screenshot below.
comment:6 by , 14 years ago
Added screenshot to bug 3051475,
https://sourceforge.net/tracker/?func=detail&aid=3051475&group_id=37116&atid=418820
comment:7 by , 14 years ago
fixed in r52301
@ escarlate: please dont use scummvm gui for restoring. there are some known bugs with it and a bug is already open concerning those.
comment:8 by , 14 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Summary: | MOTHERGOOSE: Saving after reloading crashes the game → MOTHERGOOSE/VGA: Saving after reloading crashes the game |
comment:9 by , 14 years ago
Just to clarify: m_kiewitz is referring to the load dialog from the launcher (where the games are), because sometimes the games need some extra initialization code, which doesn't run. The in-game ScummVM load menu works fine
click stop to crash