#5306 closed defect (fixed)
SCI: Mute setting does not work
Reported by: | OmerMor | Owned by: | m-kiewitz |
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Priority: | blocker | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Police Quest 3 |
Description
Game version: EGA/DOS/English/1.000 ScummVM version: 1.2.0svn52375 Platform: Windows7 32bit
All other audio devices are silent: mt32, pc speaker, fluidsynth, pcjr. This is a regression from previous builds.
Ticket imported from: #3053104. Ticket imported from: bugs/5306.
Change History (12)
comment:1 by , 14 years ago
comment:2 by , 14 years ago
My fault: I didn't notice that the volume was set to mute in scummvm. However - this raises another bug: adlib emulation is not affected by the volume settings.
comment:3 by , 14 years ago
Summary: | Only adlib emulation is working → adlib emulation is present when volume is set to mute |
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comment:4 by , 14 years ago
Summary: | adlib emulation is present when volume is set to mute → SCI: Mute setting does not work |
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comment:5 by , 14 years ago
fixed in r52484
volume changes are taken over to the game, *but* (most?) games set maximum volume right at the start by themselves. Anyway, mute will now work correctly.
comment:6 by , 14 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:8 by , 14 years ago
Resolution: | fixed |
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Status: | closed → new |
comment:10 by , 14 years ago
Priority: | normal → blocker |
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comment:11 by , 14 years ago
Closing with same reason as #3060423. Now it is bug/misfeature in Adlib emulator, not in the engine. Feel free to open Adlib-related bugreport.
comment:12 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
for me mt32, pcJr and pc speaker is working w/o any issues.