Opened 14 years ago
Closed 14 years ago
#5345 closed defect (fixed)
LURE: Diermot cannot leave room 7
Reported by: | SF/nico18 | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Lure |
Version: | Keywords: | ||
Cc: | Game: | Lure of the Temptress |
Description
With scummvm-1.1.1, in the German version of lure, I moved Diermot back to room 7 after walking around in the town for a while. Ratpouch does not enter that room again, I don’t know why. The problem is that Diermot cannot leave room 7 again, probably because Ratpouch is standing in his way in room 8 at the entrance from room 7 to room 8.
I am attaching a savegame in which the problem can be reproduced. Try to move Diermot to room 8 (exit room 7 at the left side). He tries to leave the room, but turns around and walks around a bit in room 7.
This may be a related problem (or a completely different one – or may not matter at all): Keep an eye on his schedule (you may have to click on the exit to room 8 again to reproduce this): it contains the command to go to room 8 two (or more) times. Then he retries to enter room 8, and after that, the schedule contains said command four times, and so on. The number of actions in his schedule seems to double with every try.
Ticket imported from: #3062794. Ticket imported from: bugs/5345.
Attachments (1)
Change History (3)
by , 14 years ago
comment:1 by , 14 years ago
Owner: | set to |
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comment:2 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
Savegame where you should try to leave room 7 and enter room 8