#5357 closed defect (fixed)
DRACI: Inventory word are truncated
Reported by: | SF/windlepoons | Owned by: | rspalek |
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Priority: | high | Component: | Engine: Draci |
Version: | Keywords: | ||
Cc: | Game: | Dragon History |
Description
the Inventary strings are truncated after 20 letters. in english version 2.3beta "the broken wood spoo" in german version 2.2beta "Zerbrochener Holzlöf"
ScummVM 1.2.0svn52679
Ticket imported from: #3065376. Ticket imported from: bugs/5357.
Attachments (1)
Change History (10)
by , 14 years ago
comment:1 by , 14 years ago
comment:2 by , 14 years ago
Owner: | set to |
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comment:3 by , 14 years ago
This bug is nice to get fixed before the release. Raising priority for keeping the track.
comment:4 by , 14 years ago
Priority: | normal → high |
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comment:5 by , 14 years ago
Wouldn't the fix be to rebuild the game data files with corrected strings? (Well, either that or hard-coding corrected strings in ScummVM, but I don't particularly like that idea.)
comment:6 by , 14 years ago
yes.
I have just checked the (16 years old) source codes of the game compiler and the limit for itinerary items is 20 and for interactive game objects it is 30. the maximum lengths in the translations are:
items: cz.txt : 18 de.txt : 28 en.txt : 23 pl.txt : 27
objects: cz.txt : 28 de.txt : 32 en.txt : 29 pl.txt : 34
so the original limits are OK for the original Czech variant, but not for any other one. I have just increased both limits, recompiled the game files, and will test them and put them into the download page soon.
in any case, this bug is unrelated to ScummVM.
comment:7 by , 12 years ago
spalek: Robert, I am going to close this bug now as a) this bug is not within ScummVM, but the game data and you are dealing with this. b) the last update was more than a year ago, so I am assuming this is fixed in the current game datafiles for download. c) And the current download on the website i.e. http://www.ucw.cz/draci-historie/index-en.html#download is now v2.3beta, which I assume is the corrected version.
If I am correct, thank you for fixing this. Closing as fixed.
comment:8 by , 12 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:9 by , 12 years ago
hi, sorry for a long delay. I'm very busy with 2 kids at home and a daytime job :-) however, I have good news for you:
(a) agreed (b) and (c) yes, it had been fixed in development versions for a while, and I have just updated the homepage of the game to these new versions
so, to conclude, the bug indeed fixed.
It looks like this is a limitation of the original game script compiler. I'm not sufficiently familiar with the compiler/data file formats to say more, unfortunately.