Opened 14 years ago
Closed 14 years ago
#5359 closed defect (fixed)
GOB: Gobliiins not moving
Reported by: | SF/theint | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Gobliiins |
Description
In the 9th screen (code ICVGCGT) if you stay with as little energy as possible and you try to give the meat while the dog is barking, the GO button appears but you also lose. After that if you press AGAIN the game resets just fine but the goblins won't listen to your mouse clicks.
ScummVM 1.2.0svn (Sep 13 2010 08:08:55) Features compiled in: Vorbis FLAC MP3 ALSA SEQ RGB zLib
English version of the game using scummvm in Gentoo linux
Ticket imported from: #3065914. Ticket imported from: bugs/5359.
Change History (7)
comment:1 by , 14 years ago
Owner: | set to |
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Summary: | Gobliiins not moving → GOB: Gobliiins not moving |
comment:2 by , 14 years ago
comment:3 by , 14 years ago
Hmm... I can't replicate this with my Windows ADI version of Gob1, but this is because the screen after "GAME OVER" only has "LOAD" and "EXIT", not "AGAIN" and I can't replicate this issue with LOADING in ScummVM HEAD.
DrMcCoy : Can you replicate?
comment:4 by , 14 years ago
Replicated with ADI Win Gob1 with ScummVM 1.3.0svn52848. Strangerke has also managed this with EGA Floppy in ScummVM.
Giving the meat to the dog after the lose animation has started seems to trigger this effect..
comment:5 by , 14 years ago
I have managed to reproduce the same giving meat when GO already shown i.e. lose and GO with original interpreter, but the gobliins are not stuck on LOAD.. though the second try did give a GPF, so this may be the manifestation of the same issue.
comment:7 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
This sounds very similar to the "UOTODDV" issue noted in bug #3018918 and corrected : http://sourceforge.net/tracker/?func=detail&aid=3018918&group_id=37116&atid=418820
I will see if this issue like that one was present in the original interpreter.