Opened 14 years ago
Last modified 2 years ago
#5405 new defect
GOB: Woodruff - Can't Get Master's Powers
Reported by: | digitall | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | script | |
Cc: | Game: | Woodruff |
Description
While playtesting "The Bizarre Adventures of Woodruff and the Schnibble (DOS/English (GB))", The Master's House appears in "Slammer's End", but the master does not appear to teach Woodruff Ear Control.
The same occurs for Hair Control, Eye Control and Nasal Control i.e. Wino's Alley Switch, Public Tobozon in Fountain Square and Graffiti after Leaving High Moral's Club.
However, he does appear on the Prison Tower to teach Woodruff Facial Control.
This renders the game uncompletable as all powers are needed to Levitate to complete game.
ScummVM 1.2.0pre53051 (Oct 7 2010 19:35:28) Features compiled in: Vorbis FLAC MP3 ALSA SEQ RGB zLib FluidSynth
Ticket imported from: #3083442. Ticket imported from: bugs/5405.
Attachments (2)
Change History (17)
by , 14 years ago
Attachment: | 20101008-woodruff-savegames.zip added |
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comment:1 by , 14 years ago
For reference, my datafiles file MD5sums : 5efe802eb0dcf926eeb71ac3b87c997b *intro.stk e47813caaa637f82c8f90c4950a88e9a *woodruff.itk
comment:2 by , 14 years ago
Are you sure you didn't forget anything? Because this is a script thing, and I can't think of anything in the engine that would break the game like that, especially since I did play through the game multiple times in the past... o_O I.e. I'm stumped :/
comment:3 by , 14 years ago
Owner: | set to |
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comment:4 by , 14 years ago
I actually ran into this exact same bug when I was testing this game a few versions ago, i.e. the master's house appeared but he didn't, but I don't think it was ever resolved. I played through the game again doing things as similarly as I could, and lo and behold he appeared.
comment:6 by , 14 years ago
This problem didn't happen to me with svn 53090. I managed to get all the powers
comment:7 by , 14 years ago
I've been looking at the scripts associated with this. I haven't come to a final solution, but thought that adding my intermediate work here might be helpful for DrMcCoy if he looks at this :
The script for Slammer's End is EMAP2019.TOT. The video of Rhini jumping out when the hotspots is enabled is "sq19-06.vmd" which can be found as a string in this script. This is played by the o4_PlayVMDOrMusic() call at script position 15799 within sub_13732().
The missing Aural Control is given by setting var8_24375 = 1 (or var16_24374 = 256 or the appropriate part of var32_6093).
comment:8 by , 14 years ago
This bug is nice to get fixed before the release. Raising priority for keeping the track.
comment:9 by , 14 years ago
Priority: | normal → high |
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by , 7 years ago
Attachment: | woodruff-gb.s00 added |
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Save file with all Master's powers, but without Levitation.
comment:11 by , 7 years ago
It seems I've run into a similar problem. On my first playthrough Master didn't appear where he was supposed to. However, on my second playthrough Master does appear, but this time, eventhough I have all the powers, I didn't receive Levitation power, which is necessary to progress further. I've attached my save file for reference.
comment:12 by , 6 years ago
I ran into this too, his house appeared in Slammer's End but going inside didn't spawn the Master. Reloading the save file and going back resolved this.
I also noticed I could enter the lab via Slammer's End before being committed for punching the tax man, as far as I recall that's supposed to be impossible. Definitely something funny going on in this area
comment:13 by , 4 years ago
Summary: | WOODRUFF: Can't Get Master's Powers → GOB: Woodruff - Can't Get Master's Powers |
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comment:14 by , 4 years ago
Priority: | high → normal |
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comment:15 by , 2 years ago
FWIW: I just played through Woodruff with ScummVM 2.1.1 until encountering #10714, and I hadn't had any issues with the Master's powers.
Savegames for replication and gamestate analysis