Opened 14 years ago
Closed 12 years ago
#5465 closed defect (fixed)
FW: Looping samples don't loop in Amiga version
Reported by: | SF/noncivoleva | Owned by: | lordhoto |
---|---|---|---|
Priority: | normal | Component: | Engine: Cine |
Version: | Keywords: | ||
Cc: | Game: | Future Wars |
Description
- ScummVM Version: any version since Future Wars support added - Bug details: some sounds should loop indefinitely, but they don't. They are played just once. To reproduce the bug, just press the green button in the photocopier room. There will be some noise (less than a second), but in the original, the noise is persistent. I'll provide a save game. Load it and then do "aziona", "tasto verde". - Language of game: Italian - Platform of game: Amiga - ScummVM platform: Windows XP 32bit
Here's a video from the original, for comparison: http://www.youtube.com/watch?v=haSciKG_jSE
Ticket imported from: #3091660. Ticket imported from: bugs/5465.
Attachments (1)
Change History (7)
by , 14 years ago
Attachment: | FutureWarsBUG.zip added |
---|
comment:1 by , 14 years ago
Summary: | Looping samples don't loop in Amiga version → FW: Looping samples don't loop in Amiga version |
---|
comment:2 by , 13 years ago
This is a missing feature: sound repeat isn't implemented yet
For reference, check sound.cpp: - PCSound::playSound - PaulaSound::playSound - PCSound::playSound
They all get a "repeat" parameter, but none of them handles it (there's a relevant TODO in PaulaSound::playSound)
comment:3 by , 12 years ago
This should be fixed with the lasted nightly build.
The commit which fixes this is c850effc6d30cc8de9fcbdd8ac429b1d6da624e1. It would be nice if you could test this,
comment:4 by , 12 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → pending |
comment:5 by , 12 years ago
This has not been closed automatically, and it's pretty old now. Closing manually.
comment:6 by , 12 years ago
Status: | pending → closed |
---|
Save game