Opened 22 years ago
Closed 22 years ago
#552 closed defect (fixed)
LOOM: Bobbin seems to walk
Reported by: | SF/andrej4000 | Owned by: | eriktorbjorn |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Loom |
Description
After Bobbin slept gets his distaff and stands up, a "going" animation is shown. However it doesn't affect the gamplay and after doing somthing the bug diappears.
Ticket imported from: #635467. Ticket imported from: bugs/552.
Change History (10)
comment:1 by , 22 years ago
Priority: | normal → low |
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Summary: | LOOM: Bibbin seems to work → LOOM: Bibbin seems to walk |
comment:2 by , 22 years ago
comment:3 by , 22 years ago
Summary: | LOOM: Bibbin seems to walk → LOOM: Bobbin seems to walk |
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comment:4 by , 22 years ago
This can be fixed with the same hack that was used to fix the "healing Rusty" glitches (see bug #609716). I'll submit a patch.
comment:6 by , 22 years ago
Owner: | set to |
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comment:8 by , 22 years ago
I've found a few ways to work around this bug, but the one that looks most promising so far is in Actor::turnToDirection(). If I change the line "moving = MF_TURN;" to "moving |= MF_TURN;", the problem seems to go away.
I haven't yet had the time to test if it has any other consequences (good or bad). In particular, I'm going to check if it fixes bug #558236 so that the ugly workaround can be removed.
comment:9 by , 22 years ago
Resolution: | → fixed |
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Status: | new → closed |
This is also mentioned as part of bug #605970 ("LOOM: silly walks"), so at least it isn't something that's been introduced recently.