#5526 closed defect (wontfix)
AGI FAN: Beyond the Titanic 2 - Priority Problem
Reported by: | raziel- | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | script | |
Cc: | Game: | AGI Fanmade |
Description
ScummVM 1.3.0svn54427 (Nov 23 2010 13:19:44) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora
The knife stuck in the crate is drawn in foreground (before ego even) Which is wrong and looks like a tie on ego :-) (Screenshot attached)
Beyond the Titanic 2 (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3116686. Ticket imported from: bugs/5526.
Attachments (2)
Change History (7)
by , 14 years ago
Attachment: | AGI FAN Beyond the Titanic 2 - Priority Problem.png added |
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comment:1 by , 14 years ago
Replicated on Linux x86_32 with : ScummVM 1.3.0git3507-g4a5b30e-dirty (Mar 1 2011 09:45:58) Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib FluidSynth Theora
Attaching savegame to aid replication.
comment:4 by , 13 years ago
This is a bug with the priority assigned to the knife in script 4 via set.priority: the knife's priority is set to a fixed priority of 11, while ego's priority remains dynamic. There's not much that can be done about this one, it's a design flaw of the game, and since this is a fanmade game, the game's author should fix that. Closing as "won't fix".
comment:5 by , 13 years ago
Keywords: | script added |
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Owner: | set to |
Resolution: | → wontfix |
Status: | new → closed |
It's the knife, not a tie