Opened 14 years ago
Closed 14 years ago
#5539 closed defect (fixed)
TOON: loss of inventory items in Bricabrac's machine room
Reported by: | SF/hmilchuser | Owned by: | sylvaintv |
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Priority: | normal | Component: | Engine: Toon |
Version: | Keywords: | ||
Cc: | Game: | Toonstruck |
Description
If you leave the machine-room behind Bricabrac-room while Bricabrac puts all your items back to the machine you can play on but all your items are lost.
Language: German Version: Win32 ScummVM Daily Snapshot (build from Subversion, 4506K Win32 exe file, last update: December 1, 2010, 5:17 am)
Regards Thomas
Ticket imported from: #3124518. Ticket imported from: bugs/5539.
Attachments (3)
Change History (11)
comment:1 by , 14 years ago
Summary: | lose of items of the inventary in Bricabrac-machine-room → TOON: loss of inventory items in Bricabrac's machine room |
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comment:2 by , 14 years ago
Owner: | set to |
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by , 14 years ago
comment:3 by , 14 years ago
Can't replicate this loss of inventory with attached savegame and current SVN HEAD i.e. r55402.
by , 14 years ago
Attachment: | toon-de.022 added |
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Savegame outside Machine Room after leaving - Items lost
comment:4 by , 14 years ago
OK! in the current version of scummVM (1.3.0.svn55526) it is quite hard to trap into the bug. 1.) put some items in the machine 2.) leave the room 3.) enter the room again and click (right mouse key) on the door (in about the first 10ms) - then sometimes you: - lose of some Items - Draw is not visible (see screenshot) - the professor did not move any more (hees frees) - the exit-door is closed
=>see Savegame "toon-de.022"!
(maybee it is crucial to enter the room while the professor does something: talk/animation (see screenshot - after exit again!) )
sorry for this sporadically bug :-(
Regards Thomas
comment:5 by , 14 years ago
additional to my post from "Date: 2011-01-25 20:20:38 GMT": -> I noticed the bug when I decided to enter the "Machine Room" and right before Draw entered this room I change my mind and want to leave the "Professors Room" to the castle. The Problem is that the both exit-door-area of "Machine Room" and "Professors Room" are almost the same. So you need some "luck" to trigger the bug but it is not impossible!
Regards Thomas
comment:6 by , 14 years ago
Ah, managed to replicate. The issue may be related to Flux still being partly visble on the left of the machine room, with him triggering a return to the Professor's Room.
This may be an original engine script issue.
comment:7 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
Savegame outside Machine Room with all necessary items