#5565 closed defect (fixed)
DIG: Subtitles won't turn off (regression)
Reported by: | SF/jerrywoolsey | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | The Dig |
Description
Between the 1.2.0 and 1.2.1 I can no longer turn off the subtitles in The Dig. I have attatched the two save files from both of the Windows7 64 bit versions of ScummVM.
Ticket imported from: #3145951. Ticket imported from: bugs/5565.
Attachments (2)
Change History (9)
by , 14 years ago
comment:1 by , 14 years ago
Located regression to : r54665 | Kirben | 2010-11-30 07:57:42 +0000 (Tue, 30 Nov 2010) | 1 line
Fix bug #3093750 - FT: Truck and Aircraft computer text missing (regression).
which was backported to v1.2.0 branch in r54666.
However, just simplistically reverting this commit will correct this bug, but cause a reoccurence of bug #3093750 in Full Throttle : https://sourceforge.net/tracker/?func=detail&aid=3093750&group_id=37116&atid=418820
Hopefully a fix can be created which corrects both issues.
comment:2 by , 14 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Summary: | Text won't turn off → DIG: Subtitles won't turn off (regression) |
comment:3 by , 14 years ago
The problem was the speech detection code, which was never triggered before my changes, and was written for older SCUMM games (which didn't use iMuse Digital).
Fixed in ScummVM SVN, use the next daily snapshot of ScummVM SVN.
comment:4 by , 14 years ago
Tested fixed trunk version : ScummVM 1.3.0svn55051 (Dec 28 2010 04:23:38) Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib FluidSynth Theora on Linux x86_32
The fix is not sufficient. The FT Cockpit Computer seems OK i.e. the System is Damaged... text is shown and and the Dig subtitles don't appear _most_ of the time now. However, if you say ask Robbins a question at the beginning over the shuttle, the subtitle line still flickers up for about 0.5s at the end of the dialogue speech line. :/
comment:5 by , 14 years ago
Resolution: | fixed |
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Status: | closed → new |
comment:6 by , 14 years ago
The original versions checked whether speech was been played at a different location in code, and the result was stored in _haveActorSpeechMsg.
Fixed in ScummVM SVN, use the next daily snapshot of ScummVM SVN.
comment:7 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
1.2.1 version