#5569 closed defect (fixed)
ANDROID: Game zooms partially out of screen during dialogue
Reported by: | (none) | Owned by: | dhewg |
---|---|---|---|
Priority: | normal | Component: | Port: Android |
Version: | Keywords: | ||
Cc: | Game: |
Description
When playing games such as Monkey Island and Day of the Tentacle, the picture zooms in for no discernible reason as soon as there is dialogue in the game. For example, when Guybrush Threepwood talks with someone, the picture zooms in and parts of the text/gfx is out-of-screen. As soon as the dialogue is over, it zooms back, creating a kind of flickering when dialogue is shown off and on.
Reported on ScummVM 1.2.1 Reported on Android 2.1 Reported on the following mobile devices:
Sony Ericsson X10 Mini Pro Samsung Apollo (GT-i5801) Froyo HTC Tatto HTC Wildfire
See also: http://forums.scummvm.org/viewtopic.php?t=9554
Ticket imported from: #3151362. Ticket imported from: bugs/5569.
Change History (7)
comment:1 by , 14 years ago
Summary: | Game zooms partially out of screen during dialogue → ANDROID: Game zooms partially out of screen during dialogue |
---|
comment:2 by , 14 years ago
Owner: | set to |
---|
comment:3 by , 14 years ago
comment:4 by , 14 years ago
as long as no engine sets sane focus rect values, i consider disabling that feature on the port as: 'fixed' :)
comment:5 by , 14 years ago
Owner: | changed from | to
---|---|
Resolution: | → fixed |
Status: | new → closed |
comment:6 by , 14 years ago
feature was disabled with 25ef065a see http://forums.scummvm.org/viewtopic.php?p=65859
comment:7 by , 6 years ago
Component: | → Port: Android |
---|
LordHoto looked into this and found that the underlying cause is that the engine-reported focus rects are completely wrong, so there's no way it can work. It has been disabled for Android in trunk (and so the nightly Android builds) for now (commit 36135443b).