Opened 14 years ago
Closed 14 years ago
#5604 closed defect (fixed)
SQ3 Game crashes on end scene
Reported by: | SF/truus999 | Owned by: | wjp |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Space Quest 3 |
Description
After winning the game you land on eart at the sierra offices. In the scene where you get the closup with Ken the game crashes with the following message:
Assertion failed isvalidrect<> file ./common/rect.h line 103
Load the saved game to start the scene
OS: Win7 ScummVM:1.3.0git feb 26 2011 22:32:35 gameversion: DOS/ENGLISH (from the sq collection by Sierra)
Ticket imported from: #3194199. Ticket imported from: bugs/5604.
Attachments (1)
Change History (5)
by , 14 years ago
comment:1 by , 14 years ago
I can reproduce this.
#2 0x00007f3f0e916880 in __assert_fail () from /lib/libc.so.6 #3 0x00000000004a3031 in Rect (this=0x7fff33722dd0, x1=32758, y1=145, x2=320, y2=190) at ./common/rect.h:103 #4 0x0000000000e02d14 in Sci::GfxPaint16::bitsSave (this=0x1e4fc10, rect=@0x1e80e72, screenMask=1 '\001') at engines/sci/graphics/paint16.cpp:317 #5 0x0000000000e0d4e0 in Sci::GfxPorts::drawWindow (this=0x1e50e50, pWnd=0x1e80e40) at engines/sci/graphics/ports.cpp:388 #6 0x0000000000e0e270 in Sci::GfxPorts::kernelNewWindow (this=0x1e50e50, dims= {top = 156, left = -4, bottom = 188, right = 324}, restoreRect= {top = 0, left = 0, bottom = 0, right = 0}, style=4, priority=15, colorPen=0, colorBack=15, title=0x7fff33722f00 "Mark") at engines/sci/graphics/ports.cpp:222 #7 0x0000000000dbdae9 in Sci::kNewWindow (s=0x1e33ef0, argc=9, argv=0x1e792a4) at engines/sci/engine/kgraphics.cpp:1109 #8 0x0000000000dec37c in callKernelFunc (s=0x1e33ef0, kernelCallNr=19, argc=9) at engines/sci/engine/vm.cpp:695 #9 0x0000000000def0a9 in Sci::run_vm (s=0x1e33ef0) at engines/sci/engine/vm.cpp:1169 #10 0x0000000000dae833 in Sci::SciEngine::runGame (this=0x1d92840) at engines/sci/sci.cpp:690 #11 0x0000000000daf7de in Sci::SciEngine::run (this=0x1d92840) at engines/sci/sci.cpp:355 #12 0x000000000040ad86 in runGame (plugin=0x1ae6560, system=@0x1ad6600, edebuglevels=@0x7fff33724340) at base/main.cpp:213 #13 0x000000000040b8c8 in scummvm_main (argc=1, argv=0x7fff337249a8) at base/main.cpp:423 #14 0x0000000000409fb9 in main (argc=1, argv=0x7fff337249a8) at backends/platform/sdl/posix/posix-main.cpp:48
comment:2 by , 14 years ago
The direct cause for the invalid rect is r.left = r.left & 0x7FFE; in GfxPorts::addWindow, but I haven't investigated any further
comment:3 by , 14 years ago
Fixed in d17a88940078f573b843de5a9415feb5292dffc3.
Thanks for the report.
comment:4 by , 14 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Saved game