#5637 closed defect (fixed)
IHNM: Dialog options vanish
Reported by: | dhewg | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SAGA |
Version: | Keywords: | ||
Cc: | Game: | I Have No Mouth |
Description
Enter a dialog with a character and load a savegame via GMM. Engine state is borked, you have to RTL to unbork it.
Note: The ingame dialog (F5) won't open during a dialog, so it only happens with GMM. But some ports only map EVENT_MAINMENU, which is GMM for SAGA
Ticket imported from: #3275973. Ticket imported from: bugs/5637.
Change History (3)
comment:1 by , 14 years ago
comment:2 by , 14 years ago
When loading from GMM while in a dialog, the dialog thread is never stopped properly, thus the next time that a dialog opens the game will wait forever for the previous thread to end.
I've disabled loading during dialogs and cutscenes, I should never have enabled loading in these parts.
Fixed in rev 80e362f
comment:3 by , 14 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Probably related: when restoring a savegame while a cutscene is playing, all character sprites are invisible. Also only fixable by RTLing