Opened 14 years ago
Closed 14 years ago
#5668 closed defect (fixed)
HUGO: Whodunit? - Penelope splits up
Reported by: | raziel- | Owned by: | Strangerke |
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Priority: | normal | Component: | Engine: Hugo |
Version: | Keywords: | ||
Cc: | Game: | Hugo |
Description
ScummVM 1.3.0git (Apr 23 2011 09:51:43) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora
In the chasm scene Peneolpe can walk away while falling producing a second sprite. Simply walk into the chasm and immediately press left, a second ego will walk away while the first is still in the falling animation
Savegame and screenshot attached
Hugo 2: Whodunit? (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3292389. Ticket imported from: bugs/5668.
Attachments (2)
Change History (7)
by , 14 years ago
Attachment: | hugo2-09.SAV added |
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by , 14 years ago
Attachment: | HUGO - Whodunit-Penelope watching her own death.png added |
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This happens on both sides of the chasm
comment:1 by , 14 years ago
Owner: | set to |
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comment:2 by , 14 years ago
Fixed in commit #09bf964807d35328a073fad3942a3e89f84c1ea6.
Could you please confirm it fixes the issue in your environment too?
comment:3 by , 14 years ago
Resolution: | → fixed |
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comment:5 by , 14 years ago
Status: | new → closed |
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Save game at chasm