Opened 22 years ago
Closed 22 years ago
#571 closed defect (fixed)
INDY3: crash after defeating guards
Reported by: | SF/khalek | Owned by: | SF/khalek |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
when defeating guards in the zeppelin the game seems to segfault, the actor dreferenced in putActorInRoom would seem to be NULL here
here is the relevant backtrace
Loading room 42
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 16384 (LWP 32337)] 0x0808c9ea in Scumm::o5_putActorInRoom (this=0x81440f0) at scumm/script_v1.cpp:1473 1473 if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) { (gdb) bt #0 0x0808c9ea in Scumm::o5_putActorInRoom (this=0x81440f0) at scumm/script_v1.cpp:1473 #1 0x08088f2f in Scumm::executeScript (this=0x81440f0) at scumm/script.cpp:288 #2 0x080898ec in Scumm::runAllScripts (this=0x81440f0) at scumm/script.cpp:618 #3 0x0805e5f4 in Scumm::scummLoop (this=0x81440f0, delta=6) at scumm/scummvm.cpp:513 #4 0x0806065d in Scumm::mainRun (this=0x81440f0) at scumm/scummvm.cpp:1548 #5 0x08060834 in Scumm::go (this=0x81440f0) at scumm/scummvm.cpp:1615 #6 0x080548ee in main (argc=4, argv=0xbffffa74) at common/main.cpp:204
Ticket imported from: #639201. Ticket imported from: bugs/571.
Attachments (1)
Change History (2)
by , 22 years ago
comment:1 by , 22 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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