#5744 closed defect (fixed)
SCI: QFG3: Intro music abruptly stops
Reported by: | wjp | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Quest for Glory 3 |
Description
In the QfG3 intro, in the first scene with Aziza ("I thank you, ..., for answering my summons."), if you don't click to get rid of the message, the music will abruptly stop after a while. In dosbox it continues until the scene change. (Tested with fmopl and a real MT32 via alsa.)
Ticket imported from: #3311911. Ticket imported from: bugs/5744.
Change History (4)
comment:1 by , 13 years ago
comment:2 by , 13 years ago
Ah, that is an End Of Track in engines/sci/sound/midiparser_sci.cpp... snd->loop must have reached 0. Unsure why.
comment:4 by , 13 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Tested with latest Git master and this still occurs. Running with ./scummvm --debugflags=Sound -d 5 gives this at the relevant point:
kDoSound(fade): 0001:35e6 to 0, step -5, ticker 8 kDoSound(init): 0001:35e6 kDoSound(init): 0001:35e6 number 110, loop 1, prio 0, vol 127 kDoSound(play): 0001:35e6 kDoSound(play): 0001:35e6 number 110, loop 1, prio 0, vol 127 doSoundSetHold: 0001:35e6, 1 signal 000a signal 000a signal EOT kDoSound(init): 0001:361e kDoSound(init): 0001:361e number 281, loop 1, prio 0, vol 127
The EOT seems to be aligned with the abrupt stop in music.