Opened 13 years ago
Closed 13 years ago
#5756 closed defect (fixed)
SCUMM FM-TOWNS ANDROID: color mode not supported
Reported by: | SF/bodoriffer | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
Since version 1.3.0 for android (wich now has 16 bit support) the game does fail with "color mode not supported". According to Fuzzi (http://forums.scummvm.org/viewtopic.php?p=67737#67737) this is caused by a different color packing than expected. Instead turning to 256 colors the game closes.
Ticket imported from: #3316738. Ticket imported from: bugs/5756.
Attachments (1)
Change History (17)
comment:1 by , 13 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
comment:2 by , 13 years ago
comment:3 by , 13 years ago
Had a negative test just now but I think will have to wait until tomorrow because the daily seems more like a nightly build to me. ;-)
comment:4 by , 13 years ago
Status: | pending → new |
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comment:5 by , 13 years ago
Summary: | color mode not supported → SCUMM FM-TOWNS ANDROID: color mode not supported |
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comment:6 by , 13 years ago
I have now made another change which tries other 16bit color modes after the default mode (which is apparently not supported by Android) fails. When you test, make sure to select the development build (I haven't added this to the 1.3.1 branch yet, but I will if your test is positive).
comment:7 by , 13 years ago
Downloaded from http://buildbot.scummvm.org/snapshots/master/android-master-latest.tar.bz2
No progress here because the android-master is dated 2011-06-15 05:46 - maybe the build job failed?
comment:8 by , 13 years ago
No luck yet.
After seeing there was a fresh build right now I had no luck running Zak. The dialog "color mode not supported" does not show up this time but the graphic in FMTOWNS mode is totally broken. First there comes a black screen and later on you can see something like a writing - it "next morning" in ugly colors and in a double version.
comment:9 by , 13 years ago
Thanks for your testing.
The colors don't happen to look like in the screen shot here? http://forums.scummvm.org/viewtopic.php?t=10361&postdays=0&postorder=asc&start=0
Could you please make a screenshot?
comment:11 by , 13 years ago
Okay, this looks bad.
I made another change which you can try out whenever buildbot decides to pick it up (probablly tomorrow afternoon ;-) ).
If this again doesn't help I might just set the mode back to 8bit for Zak on Android in the upcoming bugfix release.
comment:12 by , 13 years ago
Hello!
The good thing is, the job ran this night. :-)
The bad thing is I am sorry to say but the new version (from this night) looks exactly as in the screenshot.
Think it would be better to just fall back to 8bit color for FM-TOWNS.
Best regards!
comment:13 by , 13 years ago
Fortunately I found a developer on the team who can actually test Android herself. We have found the issue and fixed it. Zak seems to run fine for her now on Android.
Please try once more as soon as buildbot picks it up ;-)
comment:15 by , 13 years ago
This bug is nice to get fixed before the release. Raising priority for keeping the track.
comment:16 by , 13 years ago
Status: | new → closed |
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I have now added a fallback for this in the SCUMM engine (although normally it should not happen that a port has 16bit color mode enabled without actually fully supporting it).
Please test with a daily build if possible (http://buildbot.scummvm.org/builds.html). I cannot test Android.