Opened 13 years ago
Closed 4 years ago
#5762 closed defect (outdated)
WinCE-Pharkas:Cannot exit left/right depending on landscape
Reported by: | SF/andrea2054 | Owned by: | ccawley2011 |
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Priority: | normal | Component: | Port: WinCE |
Version: | Keywords: | ||
Cc: | Game: | Freddy Pharkas: Frontier Pharmacist |
Description
WinCE port and Freddy Pharkas: in all the scenes with exits to the left or right (tipically Coarsegold streets), Freddy cannot exit to the left or right depending of the landscape settings: Landscape=0 (portrait): cannot exit both left and right Landscape=1 (normal landscape): can exit to the right but not to the left Landscape=2 (reverse landscape): can exit to the left but not to the right For example, with Landscape=1, when I tap on the leftmost part of the screen, the cursor is positioned slightly on the right, so Freddy don't enter the "exit area". I also tried with the screen calibration, without result.
Tested with 1.3.0 and 1.3.0pre115-ge17a33c, WinCE port HP iPAQ h2200, WinCE 4.20
Ticket imported from: #3322945. Ticket imported from: bugs/5762.
Change History (7)
comment:1 by , 13 years ago
Owner: | set to |
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comment:2 by , 13 years ago
comment:3 by , 13 years ago
tdhs: no, I wasn't aware of this bug before (missed it on the bugtracker somehow) and a quick test with 1.3.1 and unstable shows that the problem is still present. However, _sometimes_ I managed to walk left and right (regardless of the orientation), in these cases I managed to position the cursor completely left (or right). I still think that different orientation problem mentioned above result from slightly off calibration of the screen (it's not really possible to calibrate it pixel-perfect). But as this still poses a problem (I wonder if the iphone/android/nds ports also have this problems, i assume yes), a fix like "if the cursor is 5pixels away from the screen edge, position it to the far-left/right" is needed IMHO. I will ask on the mailing-list if someone has a better solution as this fix could break other games.
comment:4 by , 13 years ago
cerial23: Yes, unfortunately some of the SCI games have 1 pixel (or at least very small) hotspots at screen edges, so this probably affect a number of games other than pharkas. Thanks for looking at this.
comment:5 by , 6 years ago
Component: | Engine: SCI → Port: WinCE |
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comment:6 by , 4 years ago
The Windows CE port was removed in commit f2b9f7bb76c041825bef1dcee3abf17d923898da. As such, this issue can now be closed.
comment:7 by , 4 years ago
Owner: | changed from | to
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Resolution: | → outdated |
Status: | new → closed |
cerial23: I assume this might be fixed by your work on the backend.
andrea2054: Can you test with the latest development daily build and see if this is still occuring for you?: http://buildbot.scummvm.org/builds.html