Opened 13 years ago
Closed 13 years ago
#5851 closed defect (fixed)
SCI: KQ6CD: Game stops responding in the catacombs
Reported by: | (none) | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | King's Quest 6 |
Description
Used latest nightly build of ScummVM
King's Quest VI CD Version stops responding upon entering the room where the minotaur comes, while carrying the hole-in-the-wall. I tried to enter the room without the hole-in-the-wall (the hole can be lost in another room (tapestry room)) and the game worked. In the attached save game you just need walk through the right door to reproduce the bug. I suppose, there should be a sound of the growling minotaur playing here.
The Game is in the CD Version in English. I'm using Win7.
Ticket imported from: #3413589. Ticket imported from: bugs/5851.
Attachments (1)
Change History (4)
by , 13 years ago
Attachment: | kq6-cd-win.017 added |
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comment:1 by , 13 years ago
Summary: | KQ6CD Game stops responding in the catacombs → SCI: KQ6CD: Game stops responding in the catacombs |
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comment:2 by , 13 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 13 years ago
Thanks for your report. Fixed in re552bc5. Will be included in the next daily version
Save game, walk through the right door to reproduce the bug.