#588 closed defect (invalid)
MI2: Custom MT32 instrument warnings
Reported by: | SF/jsaathof | Owned by: | SF/jamieson630 |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
Monkey Island 2 is playable through the end. However the following warnings are displayed on my terminal:
WARNING: Could not find appropriate GM program for MT-32 custom instrument "Fire Pit "!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "jacob's la"!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "SdTrk Bend"!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "thnderclap"!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "rope fall "!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "foghorn "!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "dinkfall "!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "ML explosn"!
WARNING: Could not find appropriate GM program for MT-32 custom instrument "rumble "!
IMuseInternal::findTag completely failed finding sound 65 WARNING: SE::start_sound failed: Couldn't find sound 65!
IMuseInternal::findTag completely failed finding sound 67 WARNING: SE::start_sound failed: Couldn't find sound 67!
IMuseInternal::findTag completely failed finding sound 22 WARNING: SE::start_sound failed: Couldn't find sound 22!
IMuseInternal::findTag completely failed finding sound 15 WARNING: SE::start_sound failed: Couldn't find sound 15!
IMuseInternal::findTag completely failed finding sound 9 WARNING: SE::start_sound failed: Couldn't find sound 9!
IMuseInternal::findTag completely failed finding sound 33 WARNING: SE::start_sound failed: Couldn't find sound 33!
IMuseInternal::findTag completely failed finding sound 32 WARNING: SE::start_sound failed: Couldn't find sound 32!
I use a CVS version from a week ago on a Linux system using Alsa midi sound.
Jurriaan
Ticket imported from: #642895. Ticket imported from: bugs/588.
Change History (11)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
Owner: | set to |
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comment:3 by , 22 years ago
Ref Patch #637825. We are in the process of building a library of MT-32 custom instrument definitions used by MI2 and FOA. Until the library is complete, the game will warn of any unsupported custom instruments.
The sound issue, I believe, is related to music tracks that are implemented only in Adlib, and have no GM equivalent. I will double-check that hypothesis when I have a bit more time.
In the meantime, be aware that the best way to play MI2 is with the -eadlib option, rather than the -ealsa option. MI2 was designed to be used with Adlib.
comment:4 by , 22 years ago
Priority: | normal → low |
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comment:5 by , 22 years ago
By "sound issue", I meant the IMuseInternal::findTag and IMuseInternal::start_sound errors. Just for clarification.
comment:6 by , 22 years ago
Summary: | MI2: MT32 instruments & iMuse sounds → MI2: Custom MT32 instrument warnings |
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comment:7 by , 22 years ago
I finished Indiana Jones 4 today, here is a complete list of all missing MT32- Instruments:
Fzooom, ghostwhosh, Fire Pit, squirel, *whip3, *woodknock, mtlheater1, boom15, scrape2, gloop2, boxclika1, Mellow str, Arabongo, *ooh!, *aah!, *shotFar4, carstart, crsrt/idl3, gunShotNea, stonewheel6, spindle4, chains, street, knife, rockcrunch, splash2, 35 lavabub, pachinko5, runngwatr, idoorclse, celldoor, boom10, Fzooom 2, lavacmbl4, boom11, bodythud1
comment:8 by , 22 years ago
Well, IMHO: it's not a bug, it's a feature (request)... or rather, a TODO item, isn't it?
comment:9 by , 22 years ago
Yes, nothing here constitutes a bug to my knowledge. Closing. The only thing on the TODO list, in the meantime, is to mute MIDI channels that use an unsupported custom MT- 32 instrument. Once that's done, the warnings for bad instruments will be removed.
comment:10 by , 22 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:11 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 2 |
Please always use latest CVS when you report bugs. Development is often very fast, and a week is a long period of time.