#5912 closed defect (fixed)
CGE: Graphic glitch after loading game and travelling
Reported by: | tsoliman | Owned by: | Strangerke |
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Priority: | normal | Component: | Engine: CGE |
Version: | Keywords: | ||
Cc: | Game: | Soltys |
Description
Latest git (8a72581) self compiled on linux:
1 - Start scummvm fresh 2 - Start soltys (English) 3 - Pick up bone 4 - Use bone on bowl 5 - SAVE 6 - QUIT 7 - Start scummvm fresh 8 - LOAD from launcher 9 - Click on #2 button 10 - Observe that the numbers are all gone (see screenshot) 11 - Go to step #6 to reproduce this again without having to start a new game.
These are the only steps I found to consistently reproduce this.
Ticket imported from: #3448836. Ticket imported from: bugs/5912.
Attachments (2)
Change History (7)
by , 13 years ago
Attachment: | screenshot.png added |
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comment:1 by , 13 years ago
Replicated. Ran with valgrind during the second loading run. No memory access issues, but there are a number of leaks in loadWave, savegameHeader Thumbnail etc. which should be fixed. Attaching valgrind trace for these leaks.
comment:2 by , 13 years ago
Resolution: | → fixed |
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comment:3 by , 13 years ago
Bug fixed in commit ab2e5015afe136ce4ef37edbba0faa58c8a9cc61 Could you try again using next daily buid? (or your own...)
I'll check the leaks now
comment:5 by , 13 years ago
Status: | new → closed |
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Screenshot of the problem