#5954 closed defect (fixed)
LAUNCHER: Can't quit from unsupported game dialog
Reported by: | SF/mthreepwood | Owned by: | lordhoto |
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Priority: | normal | Component: | GUI |
Version: | Keywords: | ||
Cc: | Game: |
Description
When attempting to quit from the unsupported game dialog (when the config flag enable_unsupported_game_warning is true), ScummVM instead returns to the launcher at which point trying to start any game segfaults out.
Ticket imported from: #3481395. Ticket imported from: bugs/5954.
Change History (7)
comment:1 by , 13 years ago
comment:2 by , 13 years ago
OK, I guess I didn't make it clear enough: The segfault is *not* the problem, it's the symptom. We should be quitting instead of continuing to run the launcher.
comment:3 by , 13 years ago
Agreed, and I was aware of that, but I wondered if the cause of the segfault would reveal why the launcher fails to clean up and exit... I assume something is getting locked up in a loop... which the segfault finally "exits".
comment:4 by , 13 years ago
Seeing the backtrace the easiest explanation is that the dialog in question never gets properly removed the from dialog stack, but the dialog object gets destroyed never the less. There might be some problem in how the dialog returns to the launcher.
comment:5 by , 13 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:6 by , 13 years ago
I added an workaround for this with 453eeb496c7cf2ef9b999c82b8211ced048c0eca. A probably better solution would be to only have one run loop for the GUI, but that might require a bit more tinkering.
comment:7 by , 6 years ago
Component: | → GUI |
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Replicated under Valgrind. Likely the following is cause of segfault: ==25315== Invalid read of size 4 ==25315== at 0x91FBD13: Common::String::operator+=(Common::String const&) (st r.cpp:273) ==25315== by 0x91FCA0B: Common::operator+(char const*, Common::String const&) (str.cpp:586) ==25315== by 0x90BB74B: GUI::GuiManager::redraw() (gui-manager.cpp:206) ==25315== by 0x90BC15B: GUI::GuiManager::closeTopDialog() (gui-manager.cpp:44 9) ==25315== by 0x90BA47B: GUI::Dialog::close() (dialog.cpp:99) ==25315== by 0x90C16E4: GUI::LauncherDialog::close() (launcher.cpp:680) ==25315== by 0x90C2DEC: GUI::LauncherDialog::handleCommand(GUI::CommandSender *, unsigned int, unsigned int) (launcher.cpp:1018) ==25315== by 0x8D7A7DE: GUI::CommandSender::sendCommand(unsigned int, unsigne d int) (object.h:53) ==25315== by 0x90F0C55: GUI::ListWidget::handleKeyDown(Common::KeyState) (lis t.cpp:337) ==25315== by 0x90BA8D8: GUI::Dialog::handleKeyDown(Common::KeyState) (dialog. cpp:216) ==25315== by 0x90C2BB8: GUI::LauncherDialog::handleKeyDown(Common::KeyState) (launcher.cpp:977) ==25315== by 0x90BBB6D: GUI::GuiManager::runLoop() (gui-manager.cpp:317) ==25315== Address 0xbeb2e744 is not stack'd, malloc'd or (recently) free'd
2 messages of 4 byte invalid read, and 1 of 1... before segfault.. Probably trying to access a deallocated object...