#6092 closed defect (fixed)
DW: Silencing music volume stops music
Reported by: | raziel- | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
ScummVM 1.5.0pre (Jul 9 2012 08:17:50) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2
1. Press F1 to reach the in-game menu. 2. Click on "Sound Options" 3. Move the "Music" slider to the far left. The music goes silent. 4. Move the slider to the right. The music won't come back until you leave the menu and exit the room.
Happens both in the PSX demo and full game.
The original engine (played on PSX) lets the music fade in again when dragging the slider to the right.
Not sure if this also happens in the DOS version.
Discworld (CD/Sony PlayStation/English) Discworld (CD Demo/Sony PlayStation/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3541533. Ticket imported from: bugs/6092.
Change History (4)
comment:1 by , 12 years ago
comment:2 by , 12 years ago
Summary: | DW: PSX version losing music on changing volume → DW: Silencing music volume stops music |
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comment:4 by , 12 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This only happens when you silence the volume. Changing it to anything else works.
The same behavior happens in the DOS CD Demo as the PSX Demo, so I'll unmark this as PSX.