Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#6092 closed defect (fixed)

DW: Silencing music volume stops music

Reported by: raziel- Owned by: bluegr
Priority: normal Component: Engine: Tinsel
Version: Keywords:
Cc: Game: Discworld

Description

ScummVM 1.5.0pre (Jul 9 2012 08:17:50) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2

1. Press F1 to reach the in-game menu. 2. Click on "Sound Options" 3. Move the "Music" slider to the far left. The music goes silent. 4. Move the slider to the right. The music won't come back until you leave the menu and exit the room.

Happens both in the PSX demo and full game.

The original engine (played on PSX) lets the music fade in again when dragging the slider to the right.

Not sure if this also happens in the DOS version.

Discworld (CD/Sony PlayStation/English) Discworld (CD Demo/Sony PlayStation/English)

AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #3541533. Ticket imported from: bugs/6092.

Change History (4)

comment:1 by SF/mthreepwood, 12 years ago

This only happens when you silence the volume. Changing it to anything else works.

The same behavior happens in the DOS CD Demo as the PSX Demo, so I'll unmark this as PSX.

comment:2 by SF/mthreepwood, 12 years ago

Summary: DW: PSX version losing music on changing volumeDW: Silencing music volume stops music

comment:3 by bluegr, 12 years ago

Fixed in r1fffbe4

comment:4 by bluegr, 12 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed
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