#6094 closed defect (fixed)
DW: PSX version dies when pressing ESC in intro
Reported by: | raziel- | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
ScummVM 1.5.0pre (Jul 9 2012 08:17:50) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2
Pressing ESC while the "Psygnosis", "TWG" and "Perfect 10" logos are shown makes ScummVM land into oblivion. Black screen, no further loading.
I can quit SDL with ALT-X though.
Happens both with the PSX demo and full game.
Discworld (CD/Sony PlayStation/English) Discworld (CD Demo/Sony PlayStation/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3541542. Ticket imported from: bugs/6094.
Change History (3)
comment:1 by , 12 years ago
comment:3 by , 12 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Skipping these cutscenes is done manually by messing with the game scripts in ScummVM - the original won't let you skip them. It seems we have to adapt this scene skipping code for the scripts of the PSX version