Opened 12 years ago

Closed 12 years ago

Last modified 2 months ago

#6151 closed defect (fixed)

AGOS: Simon 1 - Actor Talk Animations Sync Issues

Reported by: (none) Owned by: Kirben
Priority: low Component: Engine: AGOS
Version: Keywords: original
Cc: Game: Simon the Sorcerer 1

Description

ScummVM Version: 1.5.0 (Jul 21 2012 12:28:22) Language: English Game Version: DOS CD, Talkie Platform: Windows Vista 32-bit

I've noticed a few times that some of the actors continue to animate as if they're talking even AFTER they've finished talking, which I haven't seen them do before. A perfect example is whilst talking to Golum and you ask him 'Who's Tolkien?' After the dialogue finishes and the game allows you to select another dialogue option, Golum's talking animation continues.

The same thing happens during the conversation with the Wise Owl. In this case, Simon does his talking animation when the Owl asks 'What did I want?'. The Owl's talking animation sometimes stops too early as well.

Ticket imported from: #3571622. Ticket imported from: bugs/6151.

Attachments (2)

simon1.001 (878 bytes ) - added by SF/*anonymous 12 years ago.
Golem
StS md5sums.md5 (2.4 KB ) - added by digitall 12 years ago.
Simon 1 datafile MD5sums

Download all attachments as: .zip

Change History (19)

by SF/*anonymous, 12 years ago

Attachment: simon1.001 added

Golem

comment:1 by (none), 12 years ago

Summary: Actors continue animating after talkingSimon 1: Actors continue animating after talking

comment:2 by digitall, 12 years ago

Summary: Simon 1: Actors continue animating after talkingAGOS: Simon 1 - Actor Talk Animations Sync Issues

comment:3 by digitall, 12 years ago

Google Account User: Please confirm the following to allow us to progress this bug: 1. Have you compressed your Simon1 sounds datafile in any way i.e. with scummvm-tools ? If so, which version and format was used? 2. Does this occur on previous versions of ScummVM i.e. 1.4.1, 1.3.0, or is this new to V1.5.0 i.e. regression? 3. Please try playing this with the original interpreter under DOSBox and confirm if the same behaviour is observed? 4. Please attach a text file listing your Simon 1 game datafiles with file md5sums. The output of a tool such as http://md5summer.org/ would be optimal. This allows us to exactly identify your version and eliminate any possibility of corrupted/variant datafiles.

comment:4 by (none), 12 years ago

1. No, I haven't compressed any files 2. Yes, it occurs in ScummVM 1.3.0 and 1.4.1 3. I installed and ran the game under DOSBox, and yes, the same thing happens 4. Here's my md5sums of the files I have on my hard drive: http://www.mediafire.com/?2u30vf4tzf4a43d

comment:5 by digitall, 12 years ago

Google Account User: Thank you for the prompt response. Since this bug occurs in the original, it is not a ScummVM regression. We try to correct original interpreter or script bugs if possible, but they are generally a low priority unless they are game-breaking.

comment:6 by digitall, 12 years ago

Keywords: original added

comment:7 by digitall, 12 years ago

Priority: normallow

by digitall, 12 years ago

Attachment: StS md5sums.md5 added

Simon 1 datafile MD5sums

comment:8 by digitall, 12 years ago

Also, in future, please don't link to external file storage services such as Mediafire, as it can take quite some time for a developer to get around to looking at an issue and in the meantime, the file has been lost.

This SF.net tracker artifact can have files attached, provided they are less than around 250K. I have downloaded your md5sums and attached them here as they are only 2.5K.

comment:9 by digitall, 12 years ago

Owner: set to Kirben

comment:10 by digitall, 12 years ago

Assigning to AGOS maintainer for visibility.

comment:11 by digitall, 12 years ago

Status: newclosed

comment:12 by digitall, 12 years ago

Since this is a minor script bug which occured in the original, I am moving this to the Known Original Bugs list which can be found here: http://wiki.scummvm.org/index.php/AGOS/Bugs#Simon_the_Sorcerer_1

comment:13 by (none), 12 years ago

Thank YOU for the fast responses and for taking notice!

I did try to attach the files on here, but I can't see any option to do so anymore. It seems like I can only upload one file as I'm creating the bug report :(

comment:14 by (none), 12 years ago

I should also point out, in this version of the game, that if you right click to skip dialogue a lot, sometimes the character sprites get messed up. I experienced it with the Golem. In one case, his sprite was standing up talking to Simon, whilst another sprite was still sitting down fishing.

In another one, his sprite froze as he was walking back towards his cave, whilst another one made back inside the cave.

comment:15 by digitall, 12 years ago

Unamed Google User: You click on "Attached Files (n)", which shows the list of currently attached files. If you are logged in, then you should see a small option at the top of that section with "Add a file".

comment:16 by (none), 12 years ago

Maybe it's because I'm signed in via Google instead of SourceForge, but I see no option to 'Add a file'. I can download the files and add a comment, but that's it. "/

comment:17 by shkupfer <shkupf@…>, 2 months ago

Resolution: fixed

In 909719c8:

SCUMM HE: Update comment on BB01 stat buffs fix (#6151)

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