Opened 12 years ago
Closed 9 years ago
#6211 closed defect (fixed)
EOB1: Door Buttons Don't Work
Reported by: | SF/truus999 | Owned by: | athrxx |
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Priority: | high | Component: | Engine: Kyra |
Version: | Keywords: | script | |
Cc: | Game: | Eye of the Beholder 1 |
Description
In this level there are lots of doors which are all openend by pressing the button next tot the door. The walkthrough explaining it is here http://www.gamewinners.com/walkthrough/eye_of_the_beholder/level7.htm This is number 49 in the walkthrough
Another way of opening the doors is by stepping in the opposite room at the other end of the hallwat. This way works.
In the saved game turn to the right and press the button. The door won't open.
Ticket imported from: #3596547. Ticket imported from: bugs/6211.
Attachments (1)
Change History (12)
by , 12 years ago
comment:1 by , 12 years ago
Summary: | Button doesn't work → EOB1: Button doesn't work |
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comment:2 by , 12 years ago
Almost forgot:
ScummVM 1.6.0git2170g89a330c (1 december 2012) DOS/English
comment:3 by , 12 years ago
Owner: | set to |
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comment:4 by , 12 years ago
Summary: | EOB1: Button doesn't work → EOB1: Door Buttons Don't Work |
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comment:5 by , 12 years ago
Replicated from the savegame with the latest git master build on Linux x86_32...
comment:6 by , 12 years ago
This bug is nice to get fixed before the release. Raising priority for keeping the track.
comment:7 by , 12 years ago
Priority: | normal → high |
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comment:8 by , 12 years ago
This is a script bug (which will therefore also happen when testing the original interpreter with DOSBox). The button seems to be linked to the wrong script function. I'll try to make a workaround. I'm not sure why this needs a priority of 7 though.
comment:9 by , 12 years ago
The reported bug should now be fixed. Please test with the latest build. Thanks for the report.
comment:10 by , 12 years ago
Resolution: | → fixed |
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Status: | new → pending |
comment:11 by , 9 years ago
Status: | pending → closed |
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