Opened 12 years ago
Closed 10 years ago
#6291 closed defect (fixed)
HOPKINS: speech cuts music
Reported by: | misterhands | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Hopkins |
Version: | Keywords: | ||
Cc: | Game: | Hopkins FBI |
Description
Latest Win64 daily Hopkins Win FR
In some cases speech cuts the music. Load the attached savegame and do something to trigger speech, for example, look at the statue. That kills the music. Note that it only seems to happen after the first savegame loading. If after that you load another savegame (which restores music) and try again, the bug doesn't happen.
Ticket imported from: #3611824. Ticket imported from: bugs/6291.
Attachments (1)
Change History (11)
by , 12 years ago
Attachment: | hopkins-win-fr.001 added |
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comment:1 by , 12 years ago
Owner: | set to |
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comment:2 by , 12 years ago
Owner: | changed from | to
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comment:3 by , 12 years ago
comment:4 by , 12 years ago
I can reproduce this consistently. It only occurs if you load a savegame from scummvm's launcher (and it happens in every location) . If you start the game and then load a savegame from the main menu or gmm instead, everything is normal.
comment:5 by , 12 years ago
Reproduced... I wasn't testing it properly. Thanks for the info, I'm on it.
comment:7 by , 12 years ago
Resolution: | → fixed |
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Status: | new → pending |
comment:8 by , 12 years ago
Seems to be fixed. However when triggering speech, the music volume drops now.
comment:10 by , 10 years ago
Status: | pending → closed |
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Can't reproduce in my environment. Attributing to dreammaster for another check.